<html>
	<head>
		<meta charset="utf-8"></meta>
		<title>BContact</title>
		<link href="../style.css" rel="stylesheet" type="text/css"/>
	</head>
	<body>
		<h1>BContact</h1>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right">inline </td><td><a href="#BContact()">BContact</a>();</td></tr>
			<tr><td align="right">BBody* bodyA = </td><td><a href="#0;()">0;</a></td></tr>
			<tr><td align="right">BBody* bodyB = </td><td><a href="#0;()">0;</a></td></tr>
			<tr><td align="right">BVector </td><td><a href="#localPointA;()">localPointA;</a></td></tr>
			<tr><td align="right">BVector </td><td><a href="#localPointB;()">localPointB;</a></td></tr>
			<tr><td align="right">BVector </td><td><a href="#normalA;()">normalA;</a></td></tr>
			<tr><td align="right">BVector </td><td><a href="#normalB;()">normalB;</a></td></tr>
			<tr><td align="right">BReal distance = </td><td><a href="#0;()">0;</a></td></tr>
			<tr><td align="right">BVector </td><td><a href="#pointA;()">pointA;</a></td></tr>
			<tr><td align="right">BVector </td><td><a href="#pointB;()">pointB;</a></td></tr>
			<tr><td align="right">BReal restitution = </td><td><a href="#0;()">0;</a></td></tr>
			<tr><td align="right">BReal friction = </td><td><a href="#0;()">0;</a></td></tr>
			<tr><td align="right">BReal rollingFriction = </td><td><a href="#0;()">0;</a></td></tr>
			<tr><td align="right">BReal spinningFriction = </td><td><a href="#0;()">0;</a></td></tr>
			<tr><td align="right">BReal appliedImpulse = </td><td><a href="#0;()">0;</a></td></tr>
			<tr><td align="right">BReal appliedImpulseLateral = </td><td><a href="#0;()">0;</a></td></tr>
			<tr><td align="right">BVector </td><td><a href="#rollingFrictionDir1;()">rollingFrictionDir1;</a></td></tr>
			<tr><td align="right">BVector </td><td><a href="#rollingFrictionDir2;()">rollingFrictionDir2;</a></td></tr>
			<tr><td align="right">BVector </td><td><a href="#lateralFrictionDir1;()">lateralFrictionDir1;</a></td></tr>
			<tr><td align="right">BVector </td><td><a href="#lateralFrictionDir2;()">lateralFrictionDir2;</a></td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description :</h2>
		</div>
		<h2 id="docs">Member Documentation :</h2>
		<div id="BContact()">
			<h3>inline BContact();</h3>
		</div>
		<div id="0;()">
			<h3>BBody* bodyA = 0;</h3>
		</div>
		<div id="0;()">
			<h3>BBody* bodyB = 0;</h3>
		</div>
		<div id="localPointA;()">
			<h3>BVector localPointA;</h3>
		</div>
		<div id="localPointB;()">
			<h3>BVector localPointB;</h3>
		</div>
		<div id="normalA;()">
			<h3>BVector normalA;</h3>
		</div>
		<div id="normalB;()">
			<h3>BVector normalB;</h3>
		</div>
		<div id="0;()">
			<h3>BReal distance = 0;</h3>
		</div>
		<div id="pointA;()">
			<h3>BVector pointA;</h3>
		</div>
		<div id="pointB;()">
			<h3>BVector pointB;</h3>
		</div>
		<div id="0;()">
			<h3>BReal restitution = 0;</h3>
		</div>
		<div id="0;()">
			<h3>BReal friction = 0;</h3>
		</div>
		<div id="0;()">
			<h3>BReal rollingFriction = 0;</h3>
		</div>
		<div id="0;()">
			<h3>BReal spinningFriction = 0;</h3>
		</div>
		<div id="0;()">
			<h3>BReal appliedImpulse = 0;</h3>
		</div>
		<div id="0;()">
			<h3>BReal appliedImpulseLateral = 0;</h3>
		</div>
		<div id="rollingFrictionDir1;()">
			<h3>BVector rollingFrictionDir1;</h3>
		</div>
		<div id="rollingFrictionDir2;()">
			<h3>BVector rollingFrictionDir2;</h3>
		</div>
		<div id="lateralFrictionDir1;()">
			<h3>BVector lateralFrictionDir1;</h3>
		</div>
		<div id="lateralFrictionDir2;()">
			<h3>BVector lateralFrictionDir2;</h3>
		</div>
	</body>
</html>